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If Shinjiro has a strong-enough bond with one of the heroines, he can initiate a romance, unlocking a character-specific ending once the main story is finished. Other actions within LIPS include holding the cursor over parts of a character's portrait to trigger internal monologues and varying responses from the characters, and quick-time events relying on moving the control sticks and button inputs. An additional "Analog LIPS" option has a single response with analog input which changes the intensity of Shinjiro's voice, which further affects the characters' reactions. Depending on the type of response, the character may respond positively or negatively, impacting the relationship and future interactions. When faced with critical choices in the course of a conversation, up to three dialogue options are displayed with a time limit for the player to select a response. During these sequences, when talking with both the main heroines and supporting characters, conversations rely on the LIPS (Live & Interactive Picture System) system.
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The gameplay is divided between adventure segments where Shinjiro explores a 3D-rendered version of New York-including the interior of the Little Lip Theater-, and combat sequences governed by a turn-based battle system across a three-dimensional (3D) area allowing full range of movement.ĭuring adventure segments, Shinjiro can both navigate New York on his own and bring along a member of the New York Combat Revue. Dubbed a "dramatic adventure" game and taking place across multiple episodes, the gameplay segments incorporate tactical role-playing, dating sim and visual novel elements. Sakura Wars V: So Long My Love is set in New York City during a fictionalized version of the late 1920s, with players taking the role of Shinjiro Taiga and the all-female New York Combat Revue.
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Gameplay Main article: Gameplay in the Sakura Taisen series